Rich Davison
Lecturer in Game Engineering · School of Computing
Newcastle University · United Kingdom简介
I completed a PhD in computing science at Newcastle University in 2015, in which I investigated motion and force sensing devices for use in rehabilitation strategies for sufferers of hemiplegic stroke. Since 2019 I have been a lecturer in the School of Computing, as a member of Networked and Ubiquitous Systems Engineering group. My current research interests are in the areas of applied use of video game technology and computer graphics. I have been involved in a number of interdisciplinary research projects that aim to use video game technology such as virtual reality and motion sensing controllers in medical, training, and educational capacities. I am also involved in research into lighting techniques and high performance GPU computing.
教育经历
- PhD Computing Science, Newcastle University, 2015
代表成果
- Lighting and Shadow Techniques for Realistic 3D Synthetic Object Compositing in Images
- Adopting Best Practices from the Games Industry in Development of Serious Games for Health
- Benchmarking Motion Sensing Devices for Rehabilitative Gaming
- Bespoke Video Games to Provide Early Response Markers to Identify the Optimal Strategies for Maximizing Rehabilitation
- Early response markers from video games for rehabilitation strategies
- Dynamic Balancing and Walking for Real-Time 3D Characters
- Real-Time Deformable Soft-Body Simulation using Distributed Mass-Spring Approximations
- A General Purpose Contention Manager for Software Transactions on the GPU
- Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination
- Privacy-preserving cooperative localization in vehicular edge computing infrastructure
数据校验于 9/6/2026数据来源